Hickman heads to space in ‘Frontier’

Hickman will write and draw a new Image Comics series, due in November, described as “like ‘Star Trek,’ but super depressing.”

Polygon has the scoop on a new title coming from Jonathan Hickman, his first to write and draw, I believe, since 2008’s “Pax Romana.” Andy Kuhn will assist with layouts.

Described as “like ‘Star Trek,’ but super depressing,” the comic will detail how Earth joined a peaceful galactic community — then got kicked out for being too violent. Eventually that galactic government finds itself at war, and agrees to let Earth back in if they’ll serve as cannon fodder during the war. So Earth sends their prisoners, who had been kept on the moon, to battle.

“I just wanted the story to reflect kind of how I feel about society right now,” Hickman told Polygon. “Like, why would we assume expansion is going to work out? I mean, I have hope, but that’s it, any expectation I had as a kid when I first started reading this stuff — that the future, or exploration, or colonization is guaranteed — is nonexistent … I have hope, but the idea that some species would take a long, hard look at humanity and think, ‘Yeah, those guys look awesome, got to have them in our utopian society, immediately’ seems like wishful thinking.”

While it has been some time since Hickman provided interior artwork for a series, it’s actually how he got his start, with the Image Comics miniseries “The Nightly News” in 2007, which he both wrote and drew. Even when he doesn’t draw a book, you can see his graphic design skills at work on covers and backmatter in “Manhattan Projects” and “Secret Warriors,” among many other titles.

“Frontier” kicks off in November.

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Soule & Browne are off to see the Wizord in ‘Curse Words’

Koalas, magical assassins, hogtaurs and more, coming from Image Comics in January.

Get ready to meet Wizord, an “evil wizard in good-wizard disguise,” as Charles Soule and Ryan Browne team for “Curse Words,” winner of this week’s Best New Title for a Comic award.

Announced in the special Comic-Con edition of Entertainment Weekly, Soule (“Daredevil,” “Letter 44,” “Strongman”) and Browne (“God Hates Astronauts”) will pit Wizord and his koala against magical assassins, hogtaurs (like centaurs, but hogs) and other craziness.

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“Dumbledore’s solid. Real powerful wizard. Did some good. Gandalf too. Cool dudes, no doubt. But are they really wizards for TODAY?” Soule asked on Twitter. “That’s the question (Ryan Browne) and I asked ourselves when we started to develop our new book. Who’s the wizard we need?”

“It’s about time that two guys with silent Es at the end of their names got together and told an epic story about a Wizord and a koala,” Browne added.

Published by Image Comics, “Curse Words” is due out in January.

Image to publish Jeff Lemire’s ‘Royal City’

New comic written and drawn by Lemire comes out next March.

As noted on his blog, Jeff Lemire will write AND draw his first comic since 2013’s Trillium. Royal City, a new ongoing published by Image Comics, follows “a fading literary star who reluctantly returns to the once-thriving factory town where he grew up,” and has to deal with overbearing family, the vanishing town and the “ghosts” of his younger brother, who drowned decades prior.

“I have a two-season plan, about 20 issues of the comic, that will tell one decisive story about the Pike family,” Lemire told Entertainment Weekly. “But the idea of returning to this family of characters at different points in my life is really exciting to me. I think it could be something that I return to — an umbrella where I could tell other stories.”

The first issue is due out next March.

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McNamara, Hinkle slither over to Image for new edition of ‘The Rattler’

Creators Jason McNamara and Greg Hinkle discuss the new edition of their crowdfunded graphic novel, coming from Image Comics in May.

Late last year Jason McNamara (The Martian Confederacy, First Moon, Continuity) and Greg Hinkle (Airboy) announced their crowdfunded horror graphic novel The Rattler had found a new home at Image Comics.

Inspired by true events from McNamara’s own life, the graphic novel will hit stores in March with a new cover and one new page. I spoke with McNamara and Hinkle about the new edition, how the Kickstarter campaign went and the potential for a sequel.

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Smash Pages: For those who don’t already know, can you share what The Rattler is about?

Jason McNamara: Ten years ago Stephen Thorn watched helplessly as Catherine, the love of his life, was kidnapped, never to be seen again. In the years since, Stephen has reinvented himself as a passionate and bitter victims rights advocate. But when Stephen receives a message that may or may not be from Catherine, he embarks on a grisly journey to be reunited with his lost love.

In a nutshell, it’s John Carpenter meets Americas Most Wanted.

Smash Pages: It’s been almost two years now since you launched the Kickstarter campaign for The Rattler. We spoke about it during the campaign, but let’s talk a little bit about what happened next. The campaign was obviously successful; how did fulfillment go? What did you learn along the way?

Greg: Jason had the campaign planned out backwards and forwards, with redundancies and contingencies. It was really something to see. By the time we finished the campaign, there was very little left for us to do aside from writing a check and uploading files to the respective printers. Jason already had the packaging and postage calculated by the time the books actually arrived.

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Jason knows exactly, but I think we got the book to our backers a couple of months ahead of schedule. It was really satisfying to connect with our backers on this book. Connecting directly to the people willing to give our story a chance was amazing.

Jason: What I hadn’t anticipated was how emotional running a Kickstarter would be. We were asking people to assign a perceived value to our work. To see it play out in real time with all the analytical tools inspired a lot of ups and downs. The middle part of the campaign, where nothing happens, was especially depressing.

I understand why campaigns offer more stretch goals, sometimes more than they can deliver, to keep excitement going. But I refused to introduce any goals that could delay fulfillment. Our campaign was very cut and dry, which is what I thought a comic book Kickstarter needed to be at that time.

Smash Pages: Would you do a Kickstarter again, if you had the right project?

Greg: I won’t rule anything out, but I’d probably only do something like this again with Jason. I like the idea of having an entire project ready before funding it, in order to get it in the hands of backers as soon as possible. But completing an entire story before even launching a campaign has the potential to stress out a relationship. If Jason and I hadn’t already known each other I don’t imagine it would’ve turned out the way it did.

Jason: I would do another one because I really valued the interactions I had with backers. I also love project managing and solving production problems, I geek out on that stuff. But to do another Kickstarter, the way I want to do it, to create the experience I want backers to have, would take at least a year of planning and pre-production before we launched. And it would all have to be self financed on the gamble that it would be worth it in the end. That’s a lot of external pressure to put on a writer/artist partnership.

Smash Pages: How did the deal with Image come about?

Jason: Within two months of the Kickstarting concluding we were completely sold out of copies and demand was increasing. So, it was clear we needed someone else to pick up the book and introduce it to a larger audience. Image was our first choice for obvious reasons; we created the book completely on our own, just the two of us and we were adamant about retaining 100 percent ownership.

After completing The Rattler Greg immediately jumped onto Airboy with the great James Robinson. Not a bad career trajectory right? Anyway, Greg enjoyed his relationship with image enough to put The Rattler in front of them and a deal was struck. We asked Joel Enos to join us as an editor and he’s been critical in preparing the new edition for print.

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Smash Pages: What will be different about the Image release compared to the Kickstarter edition?

Greg: There’s a new cover, and I got to go back and draw a deleted page that didn’t make the original cut, which was a blast. It’d been more than a few months since I’d finished The Rattler, so it was cool getting to revisit some familiar faces with more practice under my belt.

Jason: I made some small dialogue tweaks, nothing major.

Smash Pages: Jason, you mentioned plans for a sequel in a recent message to your Kickstarter backers. Do you already have a story mapped out, and if so, can you tell us in broad terms what it might look like?

Jason: Working with Greg inspired me to keep writing and creating characters for this world (editor Joel Enos and I call it the Hinkle-Verse). The next book in the series is a period piece taking place in 1993 and follows Emma, a 15 year old prodigy with a unique medical condition who becomes the target of a serial killer. Like The Rattler it has a lot of twists and turns and deals with some pretty dark situations but it will be more of a detective story. It will connect with, and compliment, The Rattler but will also be its own thing. Similar to how Breaking Bad and Better Call Saul co-exist.

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Smash Pages: For one of the prize tiers for the Kickstarter, you offered fans the chance to have dinner at your house, Jason. How did that go?

Jason: It was kind of a strange actually. We confirmed a date, sent a reminder and cooked up a feast. But they never showed up.

I hope they’re okay.

The Rattler arrives in March from Image Comics. Check out the cover for the new edition below:

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‘The Rattler’ strikes again at Image Comics

Jason McNamara and Greg Hinkle’s crowdfunded graphic novel finds a new home.

Following a successful Kickstarter in 2014, Jason McNamara and Greg Hinkle’s The Rattler has slithered over to Image Comics for a “mass market” release.

Inspired by true events from McNamara’s own life, the horror graphic novel is about a guy whose fiancée vanished without a trace and, 10 years later, he starts hearing her voice.

“The story was inspired by true events that happened to me on a road trip years ago,” McNamara told me last year. “I’ve written an afterword to the graphic novel that gets more into it, but basically a female friend and I were on a road trip and had a breakdown in a rural area of California. A seemingly helpful motorist stopped and offered to tow our car. Instead, he took off with my friend and left me behind. Luckily, in the true events she was able to get away, and we were able to get help. But I always wondered: What if she didn’t get away? What if I had to live with that? That was the inspiration for The Rattler.”

The Image Comics release will have a new cover and one new page, and is due out in March. If successful, McNamara hinted to the project’s Kickstarter backers that a sequel could follow. Check out the cover for the new release below:

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The Moment: Huck

huckIn this week’s edition of The Moment, I detail how in some ways Huck reminds me of Mark Millar’s 1998 Superman Adventures run.

Superman Adventures remains the high point so far 0f Millar’s work, serving return to that form dating as far back as 1998. Huck is an incredibly likeable character in the way he is characterized in these first two issues there’s an unseen optimism to him I don’t know if it will last but all I know is it’s really a refreshing change from a lot of comics currently on the market. The moment that hooked me was from issue 2 when he could have quit but he chose to presevere and help people as he always does.

Rafael Albuquerque on art is merely icing on the cake.

Smash Pages Q&A: Hardman & Bechko on ‘Invisible Republic’

irThis interview, as always with Gabriel Hardman and Corinna Sara Bechko (this time about Invisible Republic) has several gems of insight. In this Hardman notes “I want to point out how lucky we are at this point in time that the comic book industry is a place where we can tell a long form story like Invisible Republic that’s aimed at adults. That’s no small thing.”

Tim O’Shea: First off, how early in the development of the story did you realize that was easiest to mark the passage of time by making Maia’s hair red?

Gabriel Hardman: I’m always looking for simple visual signifiers like that because the content of the story we’re trying to tell is fairly complex. At least it’s heavily serialized and there’s a lot for readers to keep up with. A character having red hair in the past, then gray hair 40 years later, is money in the bank for clarity.

What were the other biggest challenges when denoting the passage of time in this time-sensitive story?

Corinna Sara Bechko: The most apparent challenge is making certain that both time lines look distinct enough for the reader to immediately tell them apart. But there’s another side to this that visuals can’t help with at all. I’m referring to the internal logic of the story, and making certain that both timelines match up when they refer to the same event, or when one event informs another. That’s an aspect that we’ve been meticulous about crafting, even though it gets more complex the further we get into the narrative. I’ve read about authors who devote whole rooms of their house to drawing out timelines on the walls for complicated stories, but I never quite believed it. Well, I’m starting to think we should do the same!

Hardman: Agreed. The relatively simple part is distinguishing the time periods visually. Keeping the content straight is the massive undertaking.

How critical was Jordan Boyd’s coloring in terms of the success of the story?

Bechko: Jordan shoulders a tremendous burden in terms of the storytelling in this book since his colors are the most immediate way that readers can tell the two timelines apart. It was immensely important to us that we work with a colorist who understood this, and who really “got” the mood we were going for.

I cannot praise Dylan Todd’s overall design sense on this book enough. What kind of instructions did Gabriel and Corinna give Dylan?

Hardman: It was actually a very painless process. Dylan had designed the print collection for my solo book KINSKI so when he came onboard for IR, there was already a relationship there. I gave him some references for the kind of thing we were looking for in the design of the supplementary pages and logo and he nailed it with few revisions. I like it what creative work goes easily.

Which supporting characters have exceeded your initial expectations?

Bechko: Definitely Woronov, the female reporter in the present. She wasn’t going to have a large role at first, but she just insisted on it. And Henry’s role has become a lot more important as we’ve scripted the second arc. It’s always interesting when characters go places you don’t expect.

Hardman: Woronov is definitely a favorite character to write. And it will be fun to show that Henry isn’t just Maia’s henchman as we move forward.

With an iconic character like McBride how hard was it write him in a manner that gave him depth versus the caricature of merely a charismatic leader?

Bechko: It’s almost a cliché to say that everyone is the hero of their own story, but Arthur McBride definitely things of himself in that way. As long as we remember that, it’s not hard to make sure that he’s got some dimension to him.

Hardman: Also, we are strictly operating under the idea that characters are defined by their actions. If there are conflicts and contradictions in Arthur’s behavior, that’s how he keeps from becoming a cliché. But at that, Arthur isn’t the main character, Maia is. She’s the one we have to worry about the most.

What was the key to getting the right voice for Croger Babb?

Bechko: I think we’ve all met people like Croger. He means well, most of the time, but he’s a bit myopic about certain subjects. He’s kind of an amalgam of several people, and we try to keep in mind what an actual person in his position would care about and do. He’s not a super hero, he’s just a really stubborn guy with a bit of an overblown sense of his own importance.

Hardman: There is one specific person that Babb is based on but I’m not saying who.

Gabriel, I love your use of white space to let some of the panel layouts breath. Can you share your thoughts on that front.

Hardman: In part, the lack of panel boarders are one of the simple ways we define the pages set in the present. It gives the impression of more white on the page. But more broadly, I tend to use a lot of texture and detail so you need some negative space so the art doesn’t become busy and overwhelming.

Anything we should discuss that I neglected?

Bechko: I want to take a moment to point out the fauna and flora of Avalon. A lot of this will become important later, but so far it’s been a bit in the background. Even so, Gabriel is designing some really cool creatures. We’ll learn a lot more soon about Jo the “dog,” for instance.

Hardman: I want to point out how lucky we are at this point in time that the comic book industry is a place where we can tell a long form story like Invisible Republic that’s aimed at adults. That’s no small thing.

Thanks for giving us this chance to chat about our book, Tim!

The Moment: Huck 1

huckIn this week’s edition of The Moment, I detail how in some ways Huck reminds me of Mark Millar’s 1998 Superman Adventures run.

Superman Adventures remains the high point so far 0f Millar’s work, serving return to that form dating as far back as 1998. Huck is an incredibly likeable character in the way he is characterized in these first two issues there’s an unseen optimism to him I don’t know if it will last but all I know is it’s really a refreshing change from a lot of comics currently on the market. The moment that hooked me was from issue 2 when he could have quit but he chose to presevere and help people as he always does.

Rafael Albuquerque on art is merely icing on the cake. 

 

 

 

Smash Pages Q&A: Phil Hester on Image ‘Mythic’

Late September saw the release of Mythic #4 by Phil Hester and John McCrea — to mark the release I interviewed Hester.

Continue reading “Smash Pages Q&A: Phil Hester on Image ‘Mythic’”