Interview | 5 Minutes with Emi Gennis

The creator talks about her SPX debut from last year, “Baseline Boulevard,” and more in an interview from last year’s show.

Emi Gennis does short comics on fascinating topics, usually quirky stories from history. I first discovered her work when I picked up her minicomic on trepanation (warning: includes graphic images of people drilling holes in their skulls) at TCAF last year. Her other work includes The Radium Girls, about women who were exposed to radium while working in a watch factory in the 1930s; and Franz Reichelt: The Flying Tailor, the story of a man who invented a parachute suit and died testing it on himself. The latter is one of Gennis’s comic adaptations of stories from Wikipedia’s list of unusual deaths.

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Interview | Sophia Foster-Dimino

Multiple Ignatz Award winner Sophia Foster-Dimino says Small Press Expo is “like a summer camp for cartoonists.”

With Small Press Expo just over a month away, I thought it would be a good time to post this interview, which was done at last year’s SPX.

Sophia Foster-Dimino

Sophia Foster-Dimino was one-third of the reason that women creators swept the 2015 Ignatz Awards: She won three out of the nine awards, taking the Outstanding Series award for Sex Fantasy, Outstanding Minicomic for Sex Fantasy #4, and the Promising New Talent Award. I spoke to her on the exhibit floor the day after the Harveys.

Can you tell us a bit about Sex Fantasy?

Sex Fantasy is a series that I have been doing for about two years now. They are small format zines, 4 x 4 inches. The first three were kind of like a stream of consciousness explanation of different ideas, and then the next three, 4 through 6, have been more structured narratives. I’m trying to explore things in this series that I wouldn’t want to tackle in a larger book. Like kind of a safer space to play around with new ideas in a small format.

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Delsante & Izaaske return to Kickstarter to give you more ‘Stray’

The duo discuss how the Kickstarter campaign is going, what to expect from the series, some news on back-ups and more.

After funding a miniseries featuring their independent superhero character in 2013, Stray co-creators Vito Delsante and Sean Izaakse returned to Kickstarter this month to raise money for an ongoing series. They reached their goal fairly quickly, which is when the real work began.

The story focuses on Rodney Weller, the former teen sidekick to the superhero known as Doberman. When his mentor is killed, Rodney returns to action after five years to solve the murder as Stray. In addition to the miniseries, Stray also appeared in Action Lab‘s Actionverse crossover series with Molly Danger and Midnight Tiger. Joining the creative team for the first arc is artist Phil Cho. As the first arc takes place in both the past and present, Cho will draw the flashback sequences while Izaakse will draw the present-day story.

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Smash Pages Q&A: Wade von Grawbadger

Over the years Wade von Grawbadger has made a name for himself by bringing out the best of whoever’s work he happens to be inking. The Eisner, Harvey and Inkwell award-winning artist/inker’s most recent work includes Batman/Superman with Robson Rocha and Astro City with Gary Chaloner.

Always of note, though, is his work with Stuart Immonen. The duo have worked together on New Avengers, Ultimate Spider-Man, All-New Captain America and Star Wars, just to name a few titles, and as von Grawbadger describes below, their tight collaboration has helped the inker become more versatile. The duo will work together again on the upcoming Empress, written by Mark Millar.

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McNamara, Hinkle slither over to Image for new edition of ‘The Rattler’

Creators Jason McNamara and Greg Hinkle discuss the new edition of their crowdfunded graphic novel, coming from Image Comics in May.

Late last year Jason McNamara (The Martian Confederacy, First Moon, Continuity) and Greg Hinkle (Airboy) announced their crowdfunded horror graphic novel The Rattler had found a new home at Image Comics.

Inspired by true events from McNamara’s own life, the graphic novel will hit stores in March with a new cover and one new page. I spoke with McNamara and Hinkle about the new edition, how the Kickstarter campaign went and the potential for a sequel.

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Smash Pages Q&A: Beukes and Halvorsen on Vertigo’s ‘Survivors’ Club’

In Survivors’ Club, writers Lauren Beukes and Dale Halvorsen and artist Ryan Kelly set up a very modern story about the child protagonists of 1980s horror movies. It begins with a meeting of six people, each of whom had a horrific experience in 1987. Chenzira, who called the group together, played a video game that created a catastrophe and is finding evidence that the game is making a comeback. This is the first clue that the dark forces of the past are returning to the present, and the six main characters of this book, the only survivors of the horrors of 1987, are being drawn together not just to solve the mysteries of their past but also to face a new threat in the present day.

strBrigid Alverson: You have described Survivors’ Club as sort of a “what happened next” to the protagonists of the great horror films of the 1980s. How did you decide which tropes and characters to use, and how did you refine them to make them work together into a unified story?

Halvorsen: We wanted each character to be representative of a genre of horror: slasher, J-horror, haunted house, creepy neighbor, cursed artefact, gates of hell. You don’t often get to see these interacting, like, Freddy vs Exorcist, for example. That’s what interested us, how we could play around with this.

Beukes: I think we’re both big fans of the mash-up and I’m known for genre-blending in my novels. It makes things fresh and interesting and subversive. We looked at what films we loved and how we could match up those different genres with our characters; what would suit them, what would be hideously uncomfortable for them.

Given that horror films are your biggest influence here, what parts of the story are pure Lauren and Dale—what makes it unique to you as a creative team?

Halvorsen: We both share a love of horror films. Lauren is more of a horror connoisseur, but I’ll watch anything. Part of what I bring to the storytelling is my encyclopedic bad film appreciation, throwing in suggestions from Basket Case or EvilSpeak.

Beukes: I don’t think you can separate us out. Our brains have commingled into one evil story-telling sentience. We riff off each other, the collaboration becomes play. We act out dialogue or stage block action. Dale says I’m the dialogue queen, but I can tell you that the wittiest and punniest lines are all him. I sometimes have to rein him in.

I’ve really been enjoying the collaboration and the way our minds work together. We’re always leveling up. It’s very different to the loneliness of solo novel writing.

Being from South Africa (although I know you have traveled to the U.S.), how did you perceive these films at the time you were first watching them, and how do you see them now? Did you think of them as foreign films or just part of the mass culture? How do you think the fact that you are viewing them in South Africa changes your point of view—are there particular things that resonate with your own world view?

Beukes: In pop-culture, we all grow up American. (Especially if you’ve been deprived of British television as a kid because of the UK’s sanctions against the apartheid government). We both have a very low tolerance for torture porn because the reality of violence in South Africa is so horrific, especially against women, those films demean what real people go through.

Halvorsen: Horror films are our generation’s fairytales. We all grew up with them, we all know those monsters. The good horror films are social commentary, like George Romero’s Night of the Living Dead.

Beukes: Oh yes! A lot of good horror is really about the monster within.

Why is Vertigo the right home for this comic? How do you think it fits with their line?

Beukes: [Vertigo editor in chief] Shelly Bond is a genius. She’s an amazing editor who has pushed for me to develop my own original title at Vertigo for years. But she also sees to the heart of the work, she knows how to push the story further and deeper, in the writing and the art. Vertigo has published some of my favorite adult comics and many of my favorite creators including Ed Brubaker, Paul Pope, Alan Moore, Neil Gaiman, Mike Carey, G Willow Wilson, David Lapham, Pia Guerra, Tara McPherson, came up through Vertigo.

Halvorsen: We’re like the vampires who needed to be invited in by the publisher who saw the potential in our story. Hopefully they Let The Right One In.

Once you pitched the concept to Vertigo, how did Shelly Bond (or any other editor) help you refine it? Did you just go ahead on your own, or did they have any suggestions or guidance for you?

Beukes: Oh, Shelly had suggestions. So did our associate editor, Rowena Yow. 96% of the time, they’re absolutely right. The other 4% it’s because we haven’t explained our long game properly and they come round to why we’re doing a particular thing this way. We regularly have hour long Skype chats and they both push the story. We’re relative rookies (I’ve written one six issue comic arc before, Fairest: The Hidden Kingdom with Inaki Miranda) so their experience in the best ways how to tell the story are invaluable.

Halvorsen: They’re our first readers and they have a lot of questions that we take seriously.

Your writing process is very collaborative. What unique attributes do each of you bring to the team—does one of you sort of specialize in humor, action, snappy comebacks, creepy details?

Beukes: We’re both witty but Dale dials it up to eleven. Sometimes I have to reach in and dial him right back. The creep factor comes from both of us. What’s exciting is when we elaborate on each other’s ideas. “Yes! That’s so horrible and awful and twisted and what if we also did this?” Dale’s more visual so he thinks about what the panel looks like to better brief Ryan Kelly, our amazing artist, so we don’t drive him to distraction with conflicting actions or impossible camera angles. Dale does a crazy amount of research and brings all these weird articles or true crime podcasts to the table that we can feed into the story. He’s also a horror trope master. He’ll say things like “We need to bring in the prophet of doom”. Not forgetting that he’s the one who came up with the concept in the first place.

Halvorsen: We’re good at all of those things, dark humor, creepy details, snappy comebacks. I’m good at plotting. Lauren is the alien queen of dialogue and is an actual award-winning novelist, which means that words are her power. I’m learning a lot working with her.

Smash Pages Q&A: Neil Kleid on ‘King and Canvas’

Kings and Canvas is a monthly, ongoing digital comic by Neil Kleid, Jake Allen and Frank Reynoso, published by Monkeybrain Comics and released via Comixology. It explores the lengths a man will go to find purpose after liberty and career have passed him by. I was pleased to interview Kleid.

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Smash Pages Q&A: Peter Milligan on ‘The New Romancer’

Last week saw the release of the first issue for Peter Milligan’s latest Vertigo project, The New Romancer. Fired from a cushy job in Silicon Valley, Lexy becomes a coder for New Romancer, an Internet-dating app that’s seen better days. To create fake profiles, she plunders characteristics from history’s most notorious lovers. Using little-known writings by Ada Lovelace, the world’s first computer programmer, Lexy pushes the boundaries of coding and accidentally unleashes history’s greatest lover: Lord Byron. Online dating meets courtly love in this paranormal rom-com by Vertigo veteran writer Peter Milligan and rising art-star Brett Parson. Milligan made some time for a Q&A.

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Smash Pages Q&A: Hardman & Bechko on ‘Invisible Republic’

irThis interview, as always with Gabriel Hardman and Corinna Sara Bechko (this time about Invisible Republic) has several gems of insight. In this Hardman notes “I want to point out how lucky we are at this point in time that the comic book industry is a place where we can tell a long form story like Invisible Republic that’s aimed at adults. That’s no small thing.”

Tim O’Shea: First off, how early in the development of the story did you realize that was easiest to mark the passage of time by making Maia’s hair red?

Gabriel Hardman: I’m always looking for simple visual signifiers like that because the content of the story we’re trying to tell is fairly complex. At least it’s heavily serialized and there’s a lot for readers to keep up with. A character having red hair in the past, then gray hair 40 years later, is money in the bank for clarity.

What were the other biggest challenges when denoting the passage of time in this time-sensitive story?

Corinna Sara Bechko: The most apparent challenge is making certain that both time lines look distinct enough for the reader to immediately tell them apart. But there’s another side to this that visuals can’t help with at all. I’m referring to the internal logic of the story, and making certain that both timelines match up when they refer to the same event, or when one event informs another. That’s an aspect that we’ve been meticulous about crafting, even though it gets more complex the further we get into the narrative. I’ve read about authors who devote whole rooms of their house to drawing out timelines on the walls for complicated stories, but I never quite believed it. Well, I’m starting to think we should do the same!

Hardman: Agreed. The relatively simple part is distinguishing the time periods visually. Keeping the content straight is the massive undertaking.

How critical was Jordan Boyd’s coloring in terms of the success of the story?

Bechko: Jordan shoulders a tremendous burden in terms of the storytelling in this book since his colors are the most immediate way that readers can tell the two timelines apart. It was immensely important to us that we work with a colorist who understood this, and who really “got” the mood we were going for.

I cannot praise Dylan Todd’s overall design sense on this book enough. What kind of instructions did Gabriel and Corinna give Dylan?

Hardman: It was actually a very painless process. Dylan had designed the print collection for my solo book KINSKI so when he came onboard for IR, there was already a relationship there. I gave him some references for the kind of thing we were looking for in the design of the supplementary pages and logo and he nailed it with few revisions. I like it what creative work goes easily.

Which supporting characters have exceeded your initial expectations?

Bechko: Definitely Woronov, the female reporter in the present. She wasn’t going to have a large role at first, but she just insisted on it. And Henry’s role has become a lot more important as we’ve scripted the second arc. It’s always interesting when characters go places you don’t expect.

Hardman: Woronov is definitely a favorite character to write. And it will be fun to show that Henry isn’t just Maia’s henchman as we move forward.

With an iconic character like McBride how hard was it write him in a manner that gave him depth versus the caricature of merely a charismatic leader?

Bechko: It’s almost a cliché to say that everyone is the hero of their own story, but Arthur McBride definitely things of himself in that way. As long as we remember that, it’s not hard to make sure that he’s got some dimension to him.

Hardman: Also, we are strictly operating under the idea that characters are defined by their actions. If there are conflicts and contradictions in Arthur’s behavior, that’s how he keeps from becoming a cliché. But at that, Arthur isn’t the main character, Maia is. She’s the one we have to worry about the most.

What was the key to getting the right voice for Croger Babb?

Bechko: I think we’ve all met people like Croger. He means well, most of the time, but he’s a bit myopic about certain subjects. He’s kind of an amalgam of several people, and we try to keep in mind what an actual person in his position would care about and do. He’s not a super hero, he’s just a really stubborn guy with a bit of an overblown sense of his own importance.

Hardman: There is one specific person that Babb is based on but I’m not saying who.

Gabriel, I love your use of white space to let some of the panel layouts breath. Can you share your thoughts on that front.

Hardman: In part, the lack of panel boarders are one of the simple ways we define the pages set in the present. It gives the impression of more white on the page. But more broadly, I tend to use a lot of texture and detail so you need some negative space so the art doesn’t become busy and overwhelming.

Anything we should discuss that I neglected?

Bechko: I want to take a moment to point out the fauna and flora of Avalon. A lot of this will become important later, but so far it’s been a bit in the background. Even so, Gabriel is designing some really cool creatures. We’ll learn a lot more soon about Jo the “dog,” for instance.

Hardman: I want to point out how lucky we are at this point in time that the comic book industry is a place where we can tell a long form story like Invisible Republic that’s aimed at adults. That’s no small thing.

Thanks for giving us this chance to chat about our book, Tim!

Smash Pages Q&A: Tim O’Shea on Dealing with Depression

tjo2
Every life has its challenges, but few people are as aware of them as our SmashPages contributor Tim O’Shea. Tim was diagnosed with brain cancer earlier this year, and he has been chronicling his treatment and recovery for friends and family on Facebook. Overlaid on that, however, is his struggle with depression–depression that often manifests itself as anger.

After Tim’s cancer diagnosis, he asked me to interview him. I was honored. We had several lengthy phone conversations, out of which came the interview we posted earlier. But there was one question I asked that unleashed a flood of reminiscence and reflection about Tim’s depression and the effect it has had on his life. Because Tim has been so brutally honest about this experience, I felt this was important to post on its own. What follows is a lightly edited transcript of that answer.

What would you say were the big turning points in your life so far?

The first one happened before I was born, when my 14-year-old brother died 10 days before I was born. The next was when I started realizing in my teen years that my mom and my dad loved each other but it was not a happy love and I never got love from them. There were 7-10 surrogate families at my church who would support me and support me to this day, and my sister who is 10 years older than me

Realizing, in 2004, that anger management was a major problem for me and trying to get help for it to save my marriage, only to realize my marriage could not be saved for other reasons. I actually went to anger management counseling sessions that were court ordered by everyone who was in attendance except one person—me. I went voluntarily, and every other person in that class said “What the fuck are you doing here?” One guy was in anger management because he had thrown a bowl of Spaghetti-Os on his sister while she was driving. Another guy at Blockbuster been fired—someone said “How is it going buddy?” and he cold cocked them. They were probation violators who could not get a job. I had no reason to be there other than I loved my son and wanted to get better.

The first lesson I learned is you should catalog the moments when you realize you are about to get angry. Every time it was because I had unrealistic expectations. Say you are in traffic and you let the person in front of you go as a courtesy. Do you have an expectation that they might wave “Thank you” to you, or do you not care? I always expected them to wave, and when they did not wave I would get angry. So I set myself up for disappointment and I got angry.

Years ago I was working at my first job with a magazine called National Real Estate Investor. I was supposed to have a day off from work, as was another co-worker of mine. There wasn’t a problem. All of a sudden my boss said “M can get off but you can’t.” Rather than say “Can we work this out?” or somehow make it clear that I really needed to get off, I walked out of the cube and–I was in a cube farm with 3 other co-workers and there was a spare chair–I literally smashed the chair against the cube wall. Didn’t break it, just smashed it, walked out, came back 10 minutes later and my boss said “You can have the day off now.” And at that moment I was proud as hell that I was able to do that, never realizing the chilling effect I had on the entire floor and that woman, not realizing that woman from then on probably felt physically threatened by me, even though I had never physically threatened her. I had threatened the chair, but it was clear to everybody that the chair was intended to be her. It took me decades to realize that.

My son and my wife gave me a gift that I fully accepted two weeks ago when they finally got me to hear that yes, you are in incredibly angry person and without medication you cannot manage the depression that manifests itself as anger, but no matter what, every day and in every action that you overreact, there is never a doubt that you will come back to the center and you will be the father or the husband that you needed to be. And the fact that my son and my wife combined to let me hear that for the first time means that for the rest of my life I have a confidence that I had not had before two weeks ago.

Everybody in the world intellectually intimidated me. I felt inferior to every single person I meet. I no longer feel that, but I did then. I now feel I am an equal or at least somebody that you can have a conversation that will be of substance, and I have never had that before two weeks ago. That is a gift I will have for the rest of my life, and I hope it is a long life.

Smash Pages Q&A: John Arcudi on Country Blues

The other night I discovered that John Arcudi had a great love of country blues, dating back several years. As a result I decided to interview him about the topic. Please enjoy.

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Smash Pages Q&A: Alex Robinson on Top Shelf’s ‘Our Expanding Universe’

cvrThis week marks the release of Alex Robinson’s Our Expanding Universe. The master cartoonist behind Box Office Poison, Tricked, and Too Cool to Be Forgottenis back! Our Expanding Universe, the new graphic novel from Alex Robinson, is available now. Click here for a preview by Top Shelf, to mark the release I interviewed him.

Tim O’Shea: Box Office Poison is a classic; that being said do you ever tire of people measuring your work against BOP.

Alex Robinson: I’ve come to accept the fact that if anything is going to be on my tombstone it will be that book. Of course it’s a mixed bag having your oldest work be the one people are most familiar with but I’m going with the more positive interpretation that I’m fortunate that something I created stuck a chord with readers.

In many ways it feels like Box Office Poison was done by a different guy, which, in a way, it was since it’s been 15 years since I completed it. When I look at it now one thing I appreciate is my enthusiasm. It was like I said “I finally got a comic book of my very own and this might be my only shot at it so I’m going to squeeze in as much stuff and try as many storytelling tricks as I can.” I’m amazed at the ambitiousness of it but I guess that’s the nature of being young.

What inspired the development of Our Expanding Universe?

The new book is about three guys and how various adult concerns–whether to have children, being in long term relationships (or being an adult who is very much not in a relationship), etc–affect their friendship. It’s not autobiography but it’s definitely inspired by events in my own life, much in the same way Box Office Poison was inspired by stuff I was going through when I was in my 20s.

Prior to this I’d been working on a few projects that, for various reasons, didn’t work out so my confidence was a little rattled. I was really wrestling with what to do next–I even briefly entertained the idea of putting comics aside and writing a proper novel–when the story pretty much came to me fully formed. I remember because I was walking my dog and rushed home to write down the ideas before they disappeared into the ether.

Would you say dialogue is your greatest storytelling asset or is it something else?

It’s definitely one of the stronger tools in my box of comics tricks. I always say I think of myself as a writer who draws, as opposed to an artist who writes and characterization tends to drive the story (as it does in real life, I think). It’s something I’ve really been struggling with because the stuff I like to write–relationships, the give and take of conversation and so on–isn’t neccessarily the stuff I like to draw. If I had my druthers I’d be drawing stuff like my Lower Regions book: pretty lady barbarian fighting monsters, but when I’ve tried writing fantasy stories it’s never worked.

There are definitely some sections of the new book where I tried to accommodate both halves of my brain. I’m toying with the idea of radically our expanchanging my working method and going more “Marvel” style–plotting and drawing the book before I do the dialogue. We’ll see if I have the guts to go through with it or if the results are any good. Would a book not driven by dialogue still have that patented “Alex Robinson feeling?”

Who designed the great cover?

I kicked around some ideas with Chris Ross at Top Shelf. I think I gave him a crude rendering of what I had in mind and he spun it into gold. He did a great job with this and the new cover to Box Office Poison.

full uivDid you ever consider doing this book in full color?

It hadn’t really occurred to me, since I’ve always worked in black and white but you’re actually the second person to ask me that which makes me wonder if there’s been a shift in the industry. In olden times the economics made it pretty much impossible to do an indy color book but that seems to have changed. I can see I’m out of step with today’s comics industry–I still do all my books in old fashioned pen and ink on paper and I think in terms of graphic novels as opposed to the web comics the kids love. If it helps the next story I’m working on would be well-suited to color so maybe I’ll finally make the transition.

I’m not a good colorist but I do love seeing my stuff in color, particularly on a computer screen.

Seeing as you want to draw different material would you ever consider collaborating with someone else?

I’ve collaborated on short stories, usually with someone else writing and me drawing, but the idea of a more serious, long term commitment hasn’t really come up. For one thing, the money in comics is so bad that the idea of splitting what little you do get with someone becomes a practical concern. I also think I might just be too controlling and selfish to really make it viable. I think one of the big appeals of working in the comics medium, especially when I first started, was that one person really could do everything if they wanted or needed to. You could tell the story you wanted to tell and explore ideas you wanted to examine without having to run it by some boss. But who knows, if the right offer came along I would consider it.