Smash Pages Q&A | Bruno Redondo on ‘The DC Art of Bruno Redondo’

From a 12-year-old reading ‘Incredible Hulk’ to three Eisner Awards, Redondo reflects on the career that led to his first major art book.

Bruno Redondo has spent the last decade building an impressive body of work in comics. From his early DC work on Human Target and Batman: Arkham Unhinged to his career-defining runs on Injustice and Nightwing, he’s developed a visual language that’s entirely his own — fluid, expressive, and packed with personality. Along the way, he’s picked up three Eisner Awards and won over countless fans.

Now, Clover Press is giving his work a retrospective with The DC Art of Bruno Redondo, a 200+ page, 9″x12″ hardcover collecting his best DC work to date, with an introduction by his longtime collaborator Tom Taylor. The campaign is live now on Kickstarter, with edition options ranging from hardcover to signed slipcase, plus extras like a fold-out edition of the iconic Nightwing #87, rarely-seen sketches and commissions, a sticker pack and more.

I recently had the chance to talk with Bruno about how he fell in love with comics, what makes his creative partnership with Tom Taylor tick, what it means to look back at a career still very much in progress. and more. Here’s what he had to say.

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Exclusive | Get your first look at the slipcase for The DC Art of Bruno Redondo

The three-time Eisner Award winner gets the art book treatment from Clover Press.

Here’s a treat — courtesy of Clover Press, we’re pleased to share an exclusive first look at the slipcase for The DC Art of Bruno Redondo, the upcoming art book from Clover Press that collects some of the most gorgeous DC artwork of the past decade. Just writing that sentence makes me happy, because if there’s one artist working in superhero comics right now who deserves this kind of book, it’s Bruno Redondo.

Also, the slipcase features Nightwing and Batgirl — and Bitewing! — which is a huge plus.

Redondo got his footing on titles like Human Target and Batman: Arkham Unhinged, but things really started to click when he teamed up with writer Tom Taylor on Injustice: Gods Among Us. What could have been a straightforward video game tie-in became something special, in no small part because of what Redondo brought to the page , with his fluid, expressive linework, a real sense of weight and motion, and layouts that actually served the story rather than just showing off.

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