‘The Champions’ head for Weirdworld in issue #25

The team gets a D&D-esque makeover courtesy of Jim Zub, Sean Izaakse and Max Dunbar.

Remixing superheroes with different genres is a staple of the artform; who can forget Kurt Busiek and George Perez’s classic “Morgan Conquest,” which saw the Avengers recast as knights of the realm? It looks like the Champions will get their day in the sun as well, so I hope that armor breaths. Ms. Marvel and company will head to Weirdworld in issue #25 to save a couple of their teammates, courtesy of Jim Zub, Sean Izaakse and Max Dunbar.

“With two of their teammates having vanished into Weirdworld, the rest of the Champions have no choice but to follow them into that ever-changing landscape,” said SVP and Executive Editor Tom Brevoort in a press release. “However, the changes this will put them through are both profound and unexpected—and will lead to something new on the horizon.”

It was probably only a matter of time before the guy who writes Dungeons and Dragons comics and co-created Skullkickers sent The Champions on their own little dungeon quest.

“Everyone who knows me and my work knows that sword & sorcery is near and dear to my heart. It’s a potent vehicle for building stories of survival and heroism in worlds where life can end on the tip of a blade and creatures lurk in every shadow,” said Zub. “The Champions fight for what’s right, no matter where they are…or who they are, and this upcoming weird and wonderful three-part story is going to show you how true that is.”

The story line kicks off in October. Check out the “medieval” look for the team below, along with the cover.

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