She Could Fly by writer Christopher Cantwell and artist Martín Morazzo achieved liftoff in 2018 from Dark Horse Comics’ Berger Books imprint. It was the first published comic written by Cantwell, and also one that was very personal, as it featured a main character with OCD — something he’s spoken about suffering from since he was 10 years old.
Now She Could Fly has become part of a “documentary game” — the She Could Fly Documentary Escape Game, which is a point and click game from Wowbagger Productions that takes players on a looping adventure to explore OCD.
“For me, in the graphic novel, flying is a form of relief or freedom for the main characters,” Cantwell said. “In my life, what I look for, in terms of relief or freedom, is not happiness but peace of mind. Real peace of mind. Peace of mind is very important to me, and it’s something I’m always striving for. And I hope that by playing this game or reading our story, it helps you find some peace of mind as well.”
The game features artwork by Morazzo and colorist Miroslav Mrva from She Could Fly as part of the gameplay elements, and the creators hope it puts a spotlight on, and helps people understand, how OCD can affect someone.
“The work we do at Wowbagger Productions is very much about collaborating with creatives from marginalised perspectives to share less-known stories,” said Wowbagger Productions founder Sara Kenney, who wrote, directed and produced the game. “This is our first digital game and decades of storytelling and producing experience meant we ensured the comic, documentary and gameplay works together and flows in a meaningful way. Games for impact are an arena that the team at Wowbagger Productions are passionate about and want to continue our work, not just combining art and science, but also the different disciplines of games, comics and film.”
Check out our exclusive video clip below, which shows how some of the comic pages from She Could Fly are used in the game:
The game launched on Steam last Friday and is available for £4.99/ $5.99, with all proceeds beyond development costs going to further engagement activities around OCD and mental health along with upkeep of the game.
“It’s so important for people who have lived experience of OCD and other mental health issues to read a story about somebody like themselves, to see what their experiences are, how they navigate that, and how they get through that,” said Karen Berger, editor of Berger Books at Dark Horse Comics. “This inventive and informative escape game beautifully captures the emotional power of the comic, which has resonated with so many readers.”