Check out the artists’ renditions of Spawn, Youngblood, The Maxx, Savage Dragon and more.
While we’re waiting for Dustin Weaver’s new Image book, Paklis, to hit next year, the artist has shared some pretty stunning sketches celebrating the early years of the publisher, starting with the original seven Image books and then the “Darker Image” titles that soon followed.
The creators of “Five Ghosts” and “Polar” team up for the tale of two notorious bank robbers who fall in love.
I named an island in my D&D campaign after Frank J. Barbiere. I was creating it around the time that his Five Ghosts series, with artist Chris Mooneyham, hit the high seas for a storyline, and since the island had pirates on it, “Barbiere” made a fun name and actually fit really well. Now I’m thinking I need to add a town on it called “Santos” run by two thieves who fell for each other.
Why, you ask? (Or even if you didn’t, because you aren’t one of the three other people in the universe who cares about my D&D adventures …) Because Frank J. Barbiere and Victor Santos (Polar) are teaming up for a brand-new comic, Violent Love. The main characters, Daisy Jane and Rock Bradley, are two of the most notorious bank robbers in the American Southwest — and then they fell in love.
‘A.D.: After Death’ with Scott Snyder starts later this year, while ‘Roughnecks’ arrives in 2017.
Sweet Tooth and Trillium creator Jeff Lemire has revealed updated releases dates for projects he’s working on — A.D.: After Death with writer Scott Snyder from Image Comics and Roughneck, which he’s both writing and drawing himself, from Simon and Schuster’s new Gallery 13 imprint.
Announced back in January of 2015, A.D.: After Death tells the story of what happens when mankind cures death. A.D.: After Death will be serialized as three, oversized prestige format books written by Snyder and fully painted by Lemire. The first volume is due in November.
Hickman will write and draw a new Image Comics series, due in November, described as “like ‘Star Trek,’ but super depressing.”
Polygon has the scoop on a new title coming from Jonathan Hickman, his first to write and draw, I believe, since 2008’s “Pax Romana.” Andy Kuhn will assist with layouts.
Described as “like ‘Star Trek,’ but super depressing,” the comic will detail how Earth joined a peaceful galactic community — then got kicked out for being too violent. Eventually that galactic government finds itself at war, and agrees to let Earth back in if they’ll serve as cannon fodder during the war. So Earth sends their prisoners, who had been kept on the moon, to battle.
Koalas, magical assassins, hogtaurs and more, coming from Image Comics in January.
Get ready to meet Wizord, an “evil wizard in good-wizard disguise,” as Charles Soule and Ryan Browne team for Curse Words, winner of this week’s Best New Title for a Comic award.
Announced in the special Comic-Con edition of Entertainment Weekly, Soule (Daredevil, Letter 44, Strongman) and Browne (God Hates Astronauts) will pit Wizord and his koala against magical assassins, hogtaurs (like centaurs, but hogs) and other craziness.
New comic written and drawn by Lemire comes out next March.
As noted on his blog, Jeff Lemire will write AND draw his first comic since 2013’s Trillium. Royal City, a new ongoing published by Image Comics, follows “a fading literary star who reluctantly returns to the once-thriving factory town where he grew up,” and has to deal with overbearing family, the vanishing town and the “ghosts” of his younger brother, who drowned decades prior.
“I have a two-season plan, about 20 issues of the comic, that will tell one decisive story about the Pike family,” Lemire told Entertainment Weekly. “But the idea of returning to this family of characters at different points in my life is really exciting to me. I think it could be something that I return to — an umbrella where I could tell other stories.”
Creators Jason McNamara and Greg Hinkle discuss the new edition of their crowdfunded graphic novel, coming from Image Comics in May.
Late last year Jason McNamara (The Martian Confederacy, First Moon, Continuity) and Greg Hinkle (Airboy) announced their crowdfunded horror graphic novel The Rattler had found a new home at Image Comics.
Inspired by true events from McNamara’s own life, the graphic novel will hit stores in March with a new cover and one new page. I spoke with McNamara and Hinkle about the new edition, how the Kickstarter campaign went and the potential for a sequel.
Inspired by true events from McNamara’s own life, the horror graphic novel is about a guy whose fiancée vanished without a trace and, 10 years later, he starts hearing her voice.
This interview, as always with Gabriel Hardman and Corinna Sara Bechko (this time about InvisibleRepublic) has several gems of insight.
In this Hardman notes, “I want to point out how lucky we are at this point in time that the comic book industry is a place where we can tell a long form story like InvisibleRepublic that’s aimed at adults. That’s no small thing.”
The next Image Comics ongoing series from writer Joe Keatinge (SHUTTER, Adventures of Superman), RINGSIDE, introduces artist and co-creator Nick Barber for an ensemble drama set around the world of professional wrestling. An exclusive teaser trailer featuring all-new material from RINGSIDE #1 will debut in THE WALKING DEAD #147 in stores on October 14th and will outline the new series’ characters and storyline for the very first time. To mark the upcoming release Smash Pages Tim O’Shea spoke with Keatinge, Barber as well as colorist Gough and letterer Maher.
Simon please discuss the muted coloring approach to the series?
Simon Gough: Well, the colouring process is very simple compared to a lot of other work I’ve done, and I’m trying to get that balance of not over rendering like i’m used to, which in turn is letting me play around with the colours a lot more. Its great to get a job where I have time to experiment with the palettes, and put more effort into that side of colouring, as usually its quite technical and can be repetitive. Its hugely important for me to work ‘with’ Nick lines for this book too, and Nick has been nudging me in the right direction, so its been great collaboration as well. The whole team have been working hand in hand throughout to get the pages where we want them.
The issues so far all go through a fairly broad spectrum, where I’m trying my best to give a distinction for each scene.The emphasis on the muted colours will change depending on the mood or action that’s going on, so hopefully you’ll see some noticeable changes in emotion throughout as the story unfolds.
Ariana care to discuss lettering approach?
Ariana Maher: There’s a slightly uneven aspect to the word balloons to reflect the content of both the script and art. A clean, uniform style in the balloons and the text – the sort of style that could work for a different series – would look too sterilized and out-of-place in Ringside’s world. Imperfect works best here. I have to put thought into making mistakes in a mindful way. Though, hopefully, no one will give those details any notice. If readers get drawn into the book without distraction, then I’ll know the lettering works.
I’m looking forward to working on sound effects in Ringside. It’s a bold, harsh world. There are some very loud moments, so accentuating those scenes gives me some very enjoyable challenges to work with. I’ve already had some fun with the very first page of issue #1 because I’m bilingual and the guys didn’t stop me from goofing off with some of the fliers and signs.
What goes into your philosophy for the art Nick?
I’m a fan of high contrast, noir style artwork so that’s definitely the design philosophy I use. On RINGSIDE the art is literally rough around the edges, I’ve been tweaking exactly how rough to go with it – but wanted something that conveyed the tone of the story. Less-is-more is definitely the rule I go by with my stuff – I hate reading comics where the energy has been suffocated by overworked art. But yeah, pretty much my philosophy is how can I tell the story and convey the acting simply and clearly.
Can both of you single out characters that are really growing on you in the creative process?
Nick: All of the characters have become really special to me. Everytime there’s a new script I’m anxious to see what’s happening with each of them. As far as a creative process, I definitely have a sliding scale or how I want a character to look in a certain panel depending on what they’re feeling or conveying. So that’s part of a growth process too – I will push faces into a pretty cartoony area if it feels right, other times maybe go more ‘realistic’ I like having the freedom to do that. Sometimes it’s trial and error of what is more appealing or what might have been too far (either side of the scale). I think playing around with their design like that has made me really fond of the whole cast, I feel like I know their faces, their clothes, their environments etc pretty intimately now that I’m heading towards finishing the first arc of the story.
What are the biggest advantages to publishing with Image?
Nick: I’m new to comics, so Image is the only publisher I’ve worked for so far. In that regard it’s pretty hard to compare it to any other publishers. But one of the things I really like about Image is the freedom you get to create your own book. Our team is small, but we’re all on the same page with the look and feel of this book. There isn’t any meetings going on elsewhere about what should be happening in RINGSIDE – it’s completely up to us. Ownership is obviously a huge advantage – it feels really nice to be creating something with Joe that we own. Another advantage of working with Image is how good everyone there has been on the publisher end of things – a really great team, they’ve helped get the word out about RINGSIDE – obviously first announcing it at Image Expo which led to a lot of excitement. Can both of you single out characters that are really growing on you in the creative process
Joe: It’s a bit of a cheap answer to say, “all of them,” but that’s part of the point of the series. How all these different characters from all these different perspectives and backgrounds interact. What one’s actions has an effect on someone they otherwise never knew. As it builds, it’ll become more evident. What are the biggest advantages to publishing with image
Joe: Everything. There’s no better place to have total control over your own work. No one gives the same level of ownership as they do. Other companies will claim you keep 100% of your copyright, sure, but then they tie you in forever on print rights or digital rights or foreign rights or media rights. There’s always something. And some of those companies do a great job of making sure they earn their cut, but I find that Image just works best for me. If you want total freedom without anyone else, they’re great. If you want the support of a huge team who knows their shit, they’re perfect. I choose for something in the middle, where I regularly talk sales with Corey Murphy, publishing with Eric Stephenson, marketing strategy with Kat Salazar, production with Addison Duke, design with Drew Gill and so on and so on. They have been a major help on every single level. They’re an essential part of the team behind Ringside.
And even still, Nick and I choose everything. Our paper stock. Our pagination. What ads go in the book, if anything. Who represents our media rights, what kind of cut they get, who we bring on for editorial (because I love working with a good, simpatico editor), who does our logo, who colors the book, who letters the book. You don’t get to do that to such a degree anywhere else. Plus it helps their brand is so damn strong right now. My weird world explorer book can thrive in tradepaperbacks. I’m looking forward to what they do with this wrestling ensemble drama. No one’s able to compete on the same level with creator-owned work; the numbers speak for themselves.
Look, I’ve worked with other companies, loved doing it and will likely do it again, but for the type of work I’m doing now, which is largely creator-owned, original series, Image and their subsidiary, Skybound, have been amazing to work with.
Has anyone ever said there was a Tintin quality to your art Nick?
Nick: No! But I’ll take it. Personally I don’t see it, but I love Hergé. The big influences on this book (and my work in general) were Jose Munoz, Hugo Pratt, Eduardo Risso, Gabriel Ba, Taiyou Matsumoto, Rueben Pellejero, Toth… a lot more, just that high contrast school of cartooning. I don’t think I could ever work as cleanly as Hergé! Has anyone ever said there was a Tintin quality to Nick’s art?
Joe: That’s funny, even as big a Hergé fan as I am, I didn’t pick up on it until you mention it, but you’re totally right. I can see it in Nick’s character’s facial expression especially. Interesting call, even if it’s unintentional.
What did both of you most enjoy about that two page spread wrestling scene?
Nick: For me that was just about making a really BIG page turn. The moonsault is a really dramatic move, it sort of slows down time. The opening pages of issue one really ramp up this spread beautifully so I wanted to hit the right note. It places the reader right there at ringside too. It’s a cinematic opening to what is going to be a really epic ongoing series.
What did both of you most enjoy about that two page spread wrestling scene
Joe: I’ve been thinking more and more in how to keep a reader’s attention. There’s more distractions than ever or, at least, more ways for the things in our lives to distract us. With Shutter, I started writing on the Inside Front Cover, so you’re instantly immersed in the comic book. You are in the world without a beat of a credits page or ad to distract you from it. With Ringside, we’re largely a slow burn book, but I wanted to work in something which similarly immersed you in the world, but also gave a rough idea of the different perspectives we’d be seeing it from through the first arc. As readers will see, we have a slow burn, somewhat dense with panels, until a huge kick in the ass of a double page spread, made beautiful by Nick and Simon, with Brandon’s massive logo and Ariana’s design completely selling it.